
Demo Reel

Audio Design & Implementation in Games
Different practice projects that I have used to improve my skills, not only in Audio but also in programming and video game development. On The Island I carried out the entire project in Unity with its integrated Audio engine. In the Unity Creator FPS Kit I implemented all the sounds with Wwise, I designed some scripts and the sound of the gun. In The Forest, I used external assets (like Minecraft music) and implemented all the audio with FMOD and Unity; implementing 3D sounds, ambience, sounds responsive to the player's actions and dynamic music.


The Forest - Music and SFX Implementation with FMOD

Germ FPS - Music Composition, SFX and Wwise Implementation

The Island - Unity Audio
Demo Reel from Game Jams
A selection of music and sound effects that I have made for different games, mostly made during month-long Game Labs organized by Rosario Game Devs, in which I worked together with artists, programmers, game designers and developers.
